Here is my New York Subway. Took me more time than it of should because of work but finally got round to finishing it! I fancy doing something bright now, hmm. Anyway, onto the next model!
Since I’ve started working now it has taken me a while to finish of some 3D projects. I walk through the office and I am always seeing the Artists working away on Maya and can’t help but just watch.
Since my life is basically LEGO I thought I’ll just go away and make a LEGO character just for the fun of it. I decided to do a science Professor/ Nerd character. I can picture him being a helpful natured type person and tries his best to please people but fails miserably at times.
Anyway, I present you Professor Murray!
Also is it weird to be jealous of his hair?
Just carrying on with zBrush. Decided to move onto an Archway this time.
Made a standard model in Max, imported it into zBrush, sub divided it and went away at it with different brushes. I know which brush should be used for what you are trying to represent, but how to use them well is the problem. Also I used “Decimate Master” again and brought in the low poly back into Max. Its the next stage of the process I am going to have to look into. But I am enjoying zBrush.
So my zBrush Journey Begins!
I have been saying “I will get on zBrush one of these days” and today is the day. I won’t lie, just the whole view port and so many tools did put it me off it but I know its such a powerful tool so I have to get on it.
From messing around, looking at stuff on the internet and seeing which brush does what, I can say I really like it now. I can easily navigate around the program, I know where to find stuff but not sure on how to use it correctly though (YET!). But the key thing is, I am confident with it now. Less intimidated.
To start off small, I thought I’ll do a brick. To some this might be nothing but its better to start of small then throwing yourself into it.
So I made a standard box in Max, I did 10 segments down the middle and 5 across. I put the crease on 0.6 to give it a slight curve when I brought it into zBrush.
I brought it in, sub-divided the brick to give more detail and I went ahead and started to use brushes on it and see which one works. I found the Mallet Fast Brush to be very useful for the brick. I did bring two bricks in, but thought I’ll make each side different and vary from each other then doing another one. Once I was happy with it, I had to optimise it so max could handle it, So I used a zBrush plugin called “Decimate Master” which pre-processed the current of it, and I could chose how low I wanted it to go down to.
I exported it back into max, and Started to make a tilable texture by placing a plane behind it which I haven’t done yet. Not too sure on projection mapping or baking.
Thought I’ll try out wood as well. So did the same, made a box, added segments imported into zBrush and went on my merry way with it. I don’t think I have done the wood justice, but I’ve learnt more brushes. I used Mallet Fast brush again, and for the cracks, I used slash1.
Brought It back into Max, stacked it up and this is what I have. Might of gone to low with the optimisation.
But overall, I am really enjoying using it. Just got to see what stuff does what and keep on playing with it and hopefully, make one scene which I have imported models into zBrush.
Here is the finished room I was working on. I decided to go for a night and early sun rise feel, just to see the two different atmospheres the room could portray.
Now onto something else!
The game is completed and Uni is practically over now. I will say this though, I never thought that the stuff I made for our game will be seen by other people outside of the University. We decided to put the game out onto the internet, and people have already started to do youtube play throughs, as well as giving us positive comments about the game.
Anyway, since I have free time, I’m just going to model whatever takes my fancy. I have been meaning to model a room for some time. I want to do an apartment room, but with a run down feeling and the person who lives there hasn’t got much going for them. I didn’t want to cram it with loads of minor assets, just want to keep it simple, but hopefully once textured it will look detailed. Besides this, I have been thinking of some projects I would like to start. See what happens!
Welcome to Sand Spring Motel! I will be your guide.
From working on the game, I just fancied doing something different and Borderlands 2 was an influence on me for creating this. I really want to make an environment to go with it now as I have many ideas for the actual Motel. Hopefully, when I get time, I will get round to doing it.
Pretty sure that sign is in better condition than places I have previous stayed!