Here is the finished room I was working on. I decided to go for a night and early sun rise feel, just to see the two different atmospheres the room could portray.
Now onto something else!
The game is completed and Uni is practically over now. I will say this though, I never thought that the stuff I made for our game will be seen by other people outside of the University. We decided to put the game out onto the internet, and people have already started to do youtube play throughs, as well as giving us positive comments about the game.
Anyway, since I have free time, I’m just going to model whatever takes my fancy. I have been meaning to model a room for some time. I want to do an apartment room, but with a run down feeling and the person who lives there hasn’t got much going for them. I didn’t want to cram it with loads of minor assets, just want to keep it simple, but hopefully once textured it will look detailed. Besides this, I have been thinking of some projects I would like to start. See what happens!
Welcome to Sand Spring Motel! I will be your guide.
From working on the game, I just fancied doing something different and Borderlands 2 was an influence on me for creating this. I really want to make an environment to go with it now as I have many ideas for the actual Motel. Hopefully, when I get time, I will get round to doing it.
Pretty sure that sign is in better condition than places I have previous stayed!
Introducing the “Auric Cannon”. So this is the Villains weapon that the player has to immobilize to beat the boss. It will be firing a gold beam that if the player gets hit by, they will turn into a gold statue which will result in death.
I recommmened listening to “Spandau Ballet - Gold” while reading this….GOLD
Just for sheer fun I decided to do some fan art and model this treasure chest from the Game Ni No Kuni as I liked the style which is in the game. I got it stuck into UDK as well to see what the outcome would be like.
A friend recommended me to try and get it more near the style so I decided to use Ink n Paint which I haven’t used before. I just need to play around with it.
As you can see, some parts have been remodeled again. I’m trying to get it as close as possible now to the initial concept that was drawn for me. I was going for a realistic approach on the house but from looking at it closely, it wouldn’t suit it well. I especially like how the house goes inwards at the bottom than having a standard straight house.
Also, I have been asked by the concept artist to make the scene low poly as well. I personally think I have matched the model to the given concept. All I have to do is unwrap and play with hand painted textures.
The environment is on (5,624 Tris/ 2,765 Polys).