Friday, May 31, 2013

Here is the finished room I was working on. I decided to go for a night and early sun rise feel, just to see the two different atmospheres the room could portray.

Now onto something else!

Sunday, May 19, 2013
The game is completed and Uni is practically over now. I will say this though, I never thought that the stuff I made for our game will be seen by other people outside of the University. We decided to put the game out onto the internet, and people have already started to do youtube play throughs, as well as giving us positive comments about the game.
Anyway, since I have free time, I’m just going to model whatever takes my fancy. I have been meaning to model a room for some time. I want to do an apartment room, but with a run down feeling and the person who lives there hasn’t got much going for them. I didn’t want to cram it with loads of minor assets, just want to keep it simple, but hopefully once textured it will look detailed. Besides this, I have been thinking of some projects I would like to start. See what happens!

The game is completed and Uni is practically over now. I will say this though, I never thought that the stuff I made for our game will be seen by other people outside of the University. We decided to put the game out onto the internet, and people have already started to do youtube play throughs, as well as giving us positive comments about the game.

Anyway, since I have free time, I’m just going to model whatever takes my fancy. I have been meaning to model a room for some time. I want to do an apartment room, but with a run down feeling and the person who lives there hasn’t got much going for them. I didn’t want to cram it with loads of minor assets, just want to keep it simple, but hopefully once textured it will look detailed. Besides this, I have been thinking of some projects I would like to start. See what happens!

Sunday, April 14, 2013

Welcome to Sand Spring Motel! I will be your guide.
From working on the game, I just fancied doing something different and  Borderlands 2 was an influence on me for creating this. I really want to make an environment to go with it now as I have many ideas for the actual Motel. Hopefully, when I get time, I will get round to doing it.
Pretty sure that sign is in better condition than places I have previous stayed!

Friday, March 29, 2013

IT’S ALIVE!!!
Just a basic animation of how it will be operated within the game!

Introducing the “Auric Cannon”. So this is the Villains weapon that the player has to immobilize to beat the boss. It will be firing a gold beam that if the player gets hit by, they will turn into a gold statue which will result in death.
I recommmened listening to “Spandau Ballet - Gold” while reading this….GOLD

Sunday, February 24, 2013
Introducing the Sky Fortress. This asset will be used for our third level within the game. The idea around this is that the evil Klauss (Obsessed with Gold) has a fortress that is in the sky that terrorises the folk’s on the land below. I did at first cover it all in gold but I thought it looked tacky so I only textured things that looked like it could be covered in gold.The player will have to attempt to get across the deck where there will be guards patrolling and if the player gets in their line of sight they will be chased. Once made across, the doors will open where a new scene will be introduced that is inside the ship.

Introducing the Sky Fortress. This asset will be used for our third level within the game. The idea around this is that the evil Klauss (Obsessed with Gold) has a fortress that is in the sky that terrorises the folk’s on the land below. I did at first cover it all in gold but I thought it looked tacky so I only textured things that looked like it could be covered in gold.
The player will have to attempt to get across the deck where there will be guards patrolling and if the player gets in their line of sight they will be chased. Once made across, the doors will open where a new scene will be introduced that is inside the ship.

Thursday, February 7, 2013

Just for sheer fun I decided to do some fan art and model this treasure chest from the Game Ni No Kuni as I liked the style which is in the game. I got it stuck into UDK as well to see what the outcome would be like.
A friend recommended me to try and get it more near the style so I decided to use Ink n Paint which I haven’t used before. I just need to play around with it.

Sunday, January 20, 2013
I have finally finished the Derelict house now. I very much enjoyed creating it and making textures as well. You can tell it looks different to what I normally make which I am pleased with. Since this side project is done now, all I can do is carry on making our third year game and start a new side project but What will it be!
To be continued…

I have finally finished the Derelict house now. I very much enjoyed creating it and making textures as well. You can tell it looks different to what I normally make which I am pleased with. Since this side project is done now, all I can do is carry on making our third year game and start a new side project but What will it be!

To be continued…

Thursday, January 3, 2013
I have finally unwrapped the derelict house, which means all I have to do is start texturing it. I’ll just put this side project away for a few days, so I can carry on focusing on the game. I have got level one and two’s terrain built now in Unity, all that needs doing is creating assets which will be placed in the levels. This asset was created and textured in a few hours, its a floating platform which will move from side to side and the player will have to carefully time their jump. Some kind of particle effect will appear from the bottom to explain how it is being kept up.

I have finally unwrapped the derelict house, which means all I have to do is start texturing it. I’ll just put this side project away for a few days, so I can carry on focusing on the game. I have got level one and two’s terrain built now in Unity, all that needs doing is creating assets which will be placed in the levels. This asset was created and textured in a few hours, its a floating platform which will move from side to side and the player will have to carefully time their jump. Some kind of particle effect will appear from the bottom to explain how it is being kept up.

Friday, December 21, 2012
As you can see, some parts have been remodeled again. I’m trying to get it as close as possible now to the initial concept that was drawn for me. I was going for a realistic approach on the house but from looking at it closely, it wouldn’t suit it well. I especially like how the house goes inwards at the bottom than having a standard straight house.Also, I have been asked by the concept artist to make the scene low poly as well. I personally think I have matched the model to the given concept. All I have to do is unwrap and play with hand painted textures. The environment is on (5,624 Tris/ 2,765 Polys).

As you can see, some parts have been remodeled again. I’m trying to get it as close as possible now to the initial concept that was drawn for me. I was going for a realistic approach on the house but from looking at it closely, it wouldn’t suit it well. I especially like how the house goes inwards at the bottom than having a standard straight house.
Also, I have been asked by the concept artist to make the scene low poly as well. I personally think I have matched the model to the given concept. All I have to do is unwrap and play with hand painted textures.
The environment is on (5,624 Tris/ 2,765 Polys).